• Pratai@lemmy.world
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    1 year ago

    Bethesda: Quick! Get the free labor modders to fix it before it hurts our sales!”

    • resketreke@kbin.social
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      1 year ago

      That’s the oldest trick in the book: appealing to nostalgia to sell more copies. Bethesda did it again!

  • TonyHawksPoTater@kbin.social
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    1 year ago

    It’d be more news-worthy if Bethesda released a game that DIDN’T start crashing more the longer you played. I remember dealing with this in Fallout 3. Here we are, 15 years later…

  • Mereo@lemmy.ca
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    1 year ago

    Basically, the game is telling players to stop wasting their time.

  • wildginger
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    1 year ago

    Is this like minecrafts old memory leak issue?

  • Philote@lemmy.ml
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    1 year ago

    Endgame was brutal. It was a 50/50 chance if you paused to save while moving it would crash.

    • chunkystyles@sopuli.xyz
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      1 year ago

      I played for around 150 hours and didn’t have crashing issues. What would you call endgame for Starfield?

      • Philote@lemmy.ml
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        1 year ago

        I was at around 55 hrs during endgame, which was finishing the main story line after doing most of the side quests. I think I had 1 main base with 10 - 20 buildings and equipment. I was playing on a series S. I am boggled you didn’t have many crashes, I’ve seen hundreds of reports of similar issues when I was trying to figure out what was going on.

        • chunkystyles@sopuli.xyz
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          1 year ago

          I played on PC on the Steam version of the game. I only bothered with bases on my first playthrough. I don’t remember how long my first playthrough lasted.

    • Aganim@lemmy.world
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      1 year ago

      Takes me back to the days of Morrowind. Saving in Vvardenfell was also better enjoyed while not moving. Must be that NetImmerse legacy. 😋

  • Throwaway@lemm.ee
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    1 year ago

    Thats been in creation since morrowind, its only an issue due to all the clutter