“I didn’t realize this until after I actually started playing the damn game a week after launch.”

  • Knusper@feddit.de
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Sure, but some game engines out there do give you quite a bit to work with, too.

    And well, I was talking specifically about the guy enjoying the coding without necessarily caring about the end result (like he’d do, if he patched up Starfield without enjoying the game).
    If that were the case, even designing the physics can be a fun riddle.

    • WHYAREWEALLCAPS@kbin.social
      link
      fedilink
      arrow-up
      2
      ·
      11 months ago

      That is a teensy-tiny problem compared to what has to be done to make a game like Starfield. Go look at the credits. Now understand that each of those teams had weeks or even months where they worked 60-80 hours to solve problems or design things or write or rewrite the story to fit a problem that the programmers can’t solve. Now, imagine putting all that work on one dev or even a tiny dev team. And now you know why the market isn’t flooded by indie dev games of this size and complexity. There is a reason why so many people involved in games burn out quickly - they are often ground down by the grueling work.

      You are also conflating ability to do one thing really well with being able to do all things really well.