It’s much easier to bug test and build for a PS5 as they are all the same. To get a resource intensive game working on PC means a lot more resources going into tweaking texture packs etc for a myriad of combinations of graphics cards processors and drivers and drives. Running on similar architecture is only part of the problem.
Developing for PCs first doesn’t remove the combinatory explosion of components they need to develop and test for. While developing for PS5 and Xbox Series X/S, you only need to get things working with 3 different AMD GPUs and CPUs. If they only supported 3 different PC configurations and refuse to run Nvidia or Intel they would get skewered.
To be fair GTA V’s PC port had a bunch of improvements over consoles and was very well-optimized with a bunch of settings. It takes time to make a good port.
PS5 and Xbox are both x86 and essential PCs anyway so this is just more fake bullshitery from a shitty company.
It’s much easier to bug test and build for a PS5 as they are all the same. To get a resource intensive game working on PC means a lot more resources going into tweaking texture packs etc for a myriad of combinations of graphics cards processors and drivers and drives. Running on similar architecture is only part of the problem.
So if they’d develop for PC first then it’d be easier to port to consoles. Got it.
Developing for PCs first doesn’t remove the combinatory explosion of components they need to develop and test for. While developing for PS5 and Xbox Series X/S, you only need to get things working with 3 different AMD GPUs and CPUs. If they only supported 3 different PC configurations and refuse to run Nvidia or Intel they would get skewered.
To be fair GTA V’s PC port had a bunch of improvements over consoles and was very well-optimized with a bunch of settings. It takes time to make a good port.
GTA V was first developed for PS3/X360, so that’s not really a fair comparison.