It’s the event where you find an injured adventurer and two of their companions. They want you to protect them from the waves of enemies but they get melted within the first 10 seconds or so no matter how much I clear the waves. I’m lvl 56 playing T3 and I’m using a melee rogue with really good AoE damage.

Is there a trick to luring the enemies away from the survivors and towards me?

  • seash@lemmy.world
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    1 year ago

    Events like this are really just a dps check. Most events even on t4 once your build gets going you can kill stuff fast enough to keep them safe. The only time it’s impossible to keep npcs safe imo is when you’re in a dungeon with lots of spiders, because the poison just destroys them while the enemies are already dead regardless of how fast you are.

  • justsomeguy@lemmy.world
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    1 year ago

    I don’t think there’s a trick. Even if you kill the enemies really fast the NPC’s seem to be dropping from some AOE splash dmg or they stumble and suffer from a fatal ankle sprain. Let’s face it, these people are too soft for sanctuary. Even if you saved them in this even they’d get shredded 5 minutes later. Lilith was right all along.

  • PlushySD@lemmy.world
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    1 year ago

    It’s very random, if the enemies are doing a lot of AOE, your pals will not survive that as we have no way to protect them from that, or maybe if you have that protection dome aspect, it might help. But if they are standing in any hazard, they’ll die quickly. So, it’s not your fault. They stand in the fire…

  • SadTrain@lemmy.fmhy.ml
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    1 year ago

    It really only gets worse as time goes on. It’s like the NPC level is static and they get one shot, but the monsters scale up and up. I only do the events because of the density for XP.

    Thats the real reward, the resplendent would just be a bonus if you got it.