Currently running a Ryzen 2600 and AMD 6700XT, older cpu with mid tier gpu. This is my round up of 2023 gaming

Installed Dead Space remake on gamepass, stutters everywhere, apparently not limited to older hardware. Played Resident Evil 4 Remake instead, fantastic reimagining of the original, super tight controls, darker tone, less annoying Ashley. Platinumed it on Steam.

Remnant 2 went on sale, got it, textures were weirdly smeared, FPS was low, Played Lies of P instead running on UE4 instead of UE5, caught off guard by how good the combat, story and music was.

Got Wo Long, felt like playing with glue, refunded, went for an older Team Ninja game** Final Fantasy Origin: Strangers of Paradise** not a fantastic game, but good for chilling with, pick up and play, run a few builds, crush chaos, felt the typical Team Ninja slow motion during busy fights.

Wanted to play Jedi Survivor or Starfield, heard about PC problems, played Like a Dragon: Man who Erased his Name instead, small side story, essentially the penultimate chapter of Kiryu’s story, nothing new was added, story was great.

Hogwarts Legacy, ran terrible, boring gameplay. Hi Fi Rush, ran great, fun rhythm based combat. Cocoon, mild performance issues, but otherwise excellent puzzle game with mind bending twists.

All in all, it seems that games built on older engines still looked comparable to new gen games, but ran better. I imagine that once developers get the hang of things, the performance may improve. Capcom is great at PC now and EA still sucks. Indie games greatly depended if studios knew how to scope their project and play to their strengths.

  • Toes♀@ani.social
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    1 year ago

    Make sure your games are on a SSD, this isn’t optional anymore; modern games often rely on loading assets as they are needed and if they fail to do that it could appear to stutter, among other issues. This is particularly important for UE games.

    Additionally that smearing effect you mentioned could be FSR loading low resolution textures. Try tweaking your settings related to it.

    Confirm, that your AMD drivers are up to date. Also If your ram supports XMP or a equivalent feature enable it to benefit from your ram. This is often overlooked.

    Enable “Above 4G Decoding”. Consult your motherboard manual for details on how to do that.

    Additionally if your game offers a choice between directX or Vulkan.

    Choose Vulkan, if you experience problems try the DirectX options.

    • verysoft@kbin.social
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      1 year ago

      Also upgrade that CPU, you have so many good drop in replacement options with AM4 still.

      • Ranvier@sopuli.xyz
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        1 year ago

        Yeah I wasn’t ready to swap out my whole motherboard and got a 5800x3d. A little on the pricier side still (~$320), but many games really love that extra large cache. Should hopefully keep me going for quite a while before having to upgrade sockets. There’s cheaper options than that that would still be a good upgrade, a 5700x is about $170. A couple games recently like baldurs gate 3 have been very cpu intensive.

        • verysoft@kbin.social
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          1 year ago

          Yuppp it’s a monster gaming CPU still, I love what AMD did with the longer-term socket support. I recently got a 7800X3D, it should last a long time, but having the piece of mind that in a few years I could just drop another AM5 CPU in if I needed or wanted to is great.

      • Kecessa@sh.itjust.works
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        1 year ago

        Yep, if you can afford to buy full priced games then just play some of the ton of free stuff (or some of your backlog) for a while and buy a new CPU

      • delitomatoes@lemm.eeOP
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        1 year ago

        Unfortunately my mobo only supports up to 3000 series, so I’m switching to AM5 next year

        • AzureKevin@lemmy.world
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          1 year ago

          Which mobo do you have? Most of them got bios updates to support Ryzen 5000, even old B350s and some A320s.

          • delitomatoes@lemm.eeOP
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            1 year ago

            Asrock Fatality B350, not officially listed on the manual and forums say that is technically possible but risky

            • AzureKevin@lemmy.world
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              1 year ago

              Weird, the K4’s latest bios supports Vermeer, but perhaps not the X3D CPUs? But if so, even a 5600 would be an acceptable and pretty cheap upgrade over a 2600.

    • delitomatoes@lemm.eeOP
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      1 year ago

      All running on SSD, but I aim to run at 1440p and more than 60fps. RE4 looked better than most games and had buttery smooth performance, really important for the ‘speedrun’ type trophies

  • ElPussyKangaroo@lemmy.world
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    1 year ago

    What is up with new games? I have a Predator Triton 300; i7 9th Gen, 16GB/512GB. All games get installed on the SSD instead of the HDD.

    I played the new Tomb Raider trilogy (still playing the last one, no spoilers) and it ran smoothly on Medium (some unnecessary stuff turned off) most of the times.

    Tried playing new game called Deliver us Mars, disaster. It stutters every. Fucking. Time. ON LOW! What the Fuck?

    • Tibert@jlai.lu
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      1 year ago

      A big issue with recent games is Vram usage (the gpu has vram). If you don’t have enough vram the game will stutter. At the moment where there isn’t enough vram, even a tiny bit not enough, the game will stutter.

      Another issue is also ram and cpu utilisation which in some games is pretty extreme.

      Othrt issue can be very heavy graphics and badly optimized lower settings.

      Some games also have transition stutter, where you change zone. It will try to load the new zone and unload the precedent one. But it uses cpu power and requires a fast ssd depending on the size of what has to be loaded.

      • ElPussyKangaroo@lemmy.world
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        1 year ago

        I see… But why the dependency on vram?

        Also, regarding the graphics: Tomb Raider is a huge game with large maps and heavy graphics. Ran fine.

        Deliver us Mars is an Unreal Engine game made by a relatively small studio.

        I feel like Unreal is to blame for this… Idk if I’m right tho.

        • Tibert@jlai.lu
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          1 year ago

          Unreal engine is pretty bad for open maps. It generates a lot of cpu usage when changing zones. And heavy textures and other heavy elements don’t enhance the experience.

          The vram, I’m not sure what your questions is about.

          The vram is special ram (much higher bandwidth, but slightly higher latency than cpu ram, also supports special extra things) included on the board of the graphics card.

          It is necessary because it stores textures and others game elements the graphics card needs to operate the game (shadow info,…). The elements are loaded into vram, from the very slow (in comparison) drive (even nvme 5.0 ssds are extra slow compared to vram or ram) to allow the gpu to process whatever it has to do. Background tasks, windows, the desktop… Also use vram to be able to have the app windows and desktop displayed, so the total available for the game can vary.

          If there isn’t enough vram, there can be multiple things happening (I’m talking about textures but vram includes others things too) :

          • Resizable bar ( or SAM on amd) is not enabled : the gpu will not be able to load all the textures, so it would either have missing textures, or lag a lot due to texture swapping. The textures can also take a lot of time to load instead of completely missing depending on the game optimisation, due to swapping with previous textures. The game can even crash.

          • Resizable bar is enabled : it is possible with this pci-e configuration for the gpu to access system memory. So in some cases, textures may spill into system memory (cpu ram), which isn’t great either, because system memory has a way higher latency to the gpu (it has to go through the cpu, pci-e slot…), and way lower bandwidth. And so generates lots of lag.

          If a game is well optimized, the lower the settings are the lower vram usage there is. Some games however did not have such great optimisation. Vram usage mostly depends on the texture quality and resolution. (increasing the texture quality will use a very few/negligible amount of extra gpu power, but increase the vram usage).

          There is also a baseline the devs may put for optimisation. The less vram there is, the less the textures can have data available to use. So the more compromises have to be done, with less and less quality. So fixing a baseline quality depending on the current most used vram capacity is not that bad. Tho it does have issues for people having less available.

    • verysoft@kbin.social
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      1 year ago

      Just rushed development usually with the bigger titles. The time isnt spent on performance, it’s a case of spunking a game out and moving onto the next one.

      • ElPussyKangaroo@lemmy.world
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        1 year ago

        Deliver us Mars is barely anything compared to Tomb Raider. I’m honestly shocked that TR ran smoothly on my device.

        • verysoft@kbin.social
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          1 year ago

          Tomb Raider reboot is pretty well optimised. The games look beautiful with great performance. It used the in-house Foundation engine.

          It’s a shame the next game will be on UE5, UE games always a certain look and jank that just makes them feel ‘cheap’ to me. Along with, usually, a lot worse performance.

          • ElPussyKangaroo@lemmy.world
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            1 year ago

            It’s kinda sad that all the in-house engines are being abandoned… Especially since Unreal is a one-size-fits-all engine. It’s not suitable for all games if optimised gameplay is an expectation…

            Also, yes. I didn’t understand initially when I heard about the Unreal look, but goddamn I see it everywhere now…

  • Nacktmull@lemm.ee
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    1 year ago

    I love my indie games with pixel art, retro graphics, they always run perfectly on my potato <3

  • Katana314@lemmy.world
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    1 year ago

    I’ve got a GTX 1070; I found the new Robocop game to look really cool, but the demo didn’t run so well for me.

    The funny thing is, I would’ve believed that this card would’ve been too old years ago, but most games I still buy don’t need anything beyond what it provides. I enjoy visual appeal, but I don’t often play my games to count the pixels and inspect individual hairs on eyelids. The graphical plateau is real.

  • PeterPoopshit@lemmy.world
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    1 year ago

    Modern system requirements are such a scam. Like come the fuck on. 2005 graphics were good enough. Textures. Meshes. Uv mapping. Directional lighting. Do they really have to make it so hard?

    Please stop fucking making everything need a fucking supercomputer. Oh boy I can’t wait for the next time developers decide my shit is last gen so I have to replace my perfectly good gpu just for the new one to melt my cables and overheat itself to death 4 years later.

    Aren’t we supposed to be fighting climate change or something? Make games work on way less computing power. For. Fuck. Sake.

  • Transient Punk@sh.itjust.works
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    1 year ago

    This sounds more like you’re trying to justify buying new hardware, or are really bad at optimizing settings/have completely unrealistic expectations for visual fidelity.