While technically this is a maybe, in practice you really don’t want both the source and the receiver to be on wifi because you have to wait for the deck to send a wifi packet to the router before listening for the same packet from the router to the quest (yes this is a bit backwards but it is how we do wifi), everytime.
A deck on an Ethernet adapter os probably gonna work better, but you still have the problem that currently VR on Linux is extremely hit-or-miss. I have a windows install on a separate disk specifically for VR purposes on my main computer.
Also it’s possible to use a usb-c to usb-c cable and setup network over USB, which would be faster that having the oculus on wifi, and still be fully portable since you can strap the deck to your body somewhere.
Has anyone tried to run a vr game on the Steam Deck and used this app to stream it to the device? Is it doable?
tbh, that’s exactly what I had in mind, If no one else has tried that, I am going to give it a shot later.
Apparently, Linux hosts do not show up when setting up the connection. Hopefully Linux support gets implemented ASAP.
While technically this is a maybe, in practice you really don’t want both the source and the receiver to be on wifi because you have to wait for the deck to send a wifi packet to the router before listening for the same packet from the router to the quest (yes this is a bit backwards but it is how we do wifi), everytime.
A deck on an Ethernet adapter os probably gonna work better, but you still have the problem that currently VR on Linux is extremely hit-or-miss. I have a windows install on a separate disk specifically for VR purposes on my main computer.
Also it’s possible to use a usb-c to usb-c cable and setup network over USB, which would be faster that having the oculus on wifi, and still be fully portable since you can strap the deck to your body somewhere.
The idea was to use the Deck to run the game and stream it on my Quest2