nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoIt's been 20 years, and The Simpsons Hit and Run developers are just as surprised as you that the cult open-world game hasn't got a sequel yetwww.gamesradar.comexternal-linkmessage-square24fedilinkarrow-up1133arrow-down13cross-posted to: [email protected]
arrow-up1130arrow-down1external-linkIt's been 20 years, and The Simpsons Hit and Run developers are just as surprised as you that the cult open-world game hasn't got a sequel yetwww.gamesradar.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square24fedilinkcross-posted to: [email protected]
minus-squareTragicNotCute@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·1 year agoNot every project’s goal is to make money. I’d argue that spending time learning now to remake a game that you personally love is not a waste of time. You get the thing you wanted (a remaster) and you’ve honed a skill.
minus-squareBroBot9000@lemmy.worldlinkfedilinkEnglisharrow-up1arrow-down4·1 year agoIf you actually are allowed to finish the project without getting sued up the ass. Sure. You can learn the same skills making a game that’s inspired by your favourites. Making a new game and selling it are two different things. You can make it and give it away for free like many do.
Not every project’s goal is to make money. I’d argue that spending time learning now to remake a game that you personally love is not a waste of time. You get the thing you wanted (a remaster) and you’ve honed a skill.
If you actually are allowed to finish the project without getting sued up the ass. Sure.
You can learn the same skills making a game that’s inspired by your favourites.
Making a new game and selling it are two different things. You can make it and give it away for free like many do.