• VaultBoyNewVegas@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    1 year ago

    CDPR will hate it. I remember reading that when they made the first Witcher they designed the choices so that you wouldn’t know the outcome of it until later in the game, it was to discourage save scumming and reloading a save until you got a “best” or “optimal” result.