I’m fine with a company making their own games exclusive to their own software platform.
I don’t like it, but I accept it.
I absolutely hate a company inducing other companies to release only on their software platform.
Seems like monopolistic practices rather than competing on services.
It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.
Well, it entirely depends on how you look at things. Sometimes it’s monopolistic, other times it’s actual competition.
With Sony and Xbox, I dislike what Sony does with PS5 exclusives because I don’t think that it convinces people to switch to the PS5. What does do that is the PSVR2 and controller features. The actual features, not exclusives. Games are better on that system, so people can decide to swap.
With PC platforms, I care far far less. In fact, I’d say it’s nearly impossible to compete with the monopoly that is Steam without exclusives. I like steam, but imagine if they change course. PC gaming would be screwed. There is no valid competition.
Epic mostly does timed exclusives (the right thing), they just aren’t giving features which is frustrating. The conversation changes a lot if the platform doesn’t suck. If I like the platform that also has free games and also has new releases for a time, that’s competition and it’s cool with me. But since I like steam and they take games away from the steam monopoly, we call them a monopoly and dislike them.
I absolutely hate a company inducing other companies to release only on their software platform.
On one level I get this, but on another level…the companies themselves agreed to it. Like, everybody gets pissed at Epic for making the offer. Nobody gets pissed at the company that takes it. So weird. It’s almost like your favorite game developer only exists to make money and they got offered more money than what they thought they’d make releasing on Steam.
Let’s also not conflate “developers” with “companies”
Development companies, like 4A Games are what people are complaining about when they complain about “Developers.” This is different from the programmers or individual game developers who work on the game as people. The words might be conflated, but the company is what’s being complained about.
Also, it depends on the game. Metro Exodus was subject to what their publisher wanted to do. The developers behind Phoenix Point, however, received additional funding from Epic to finish their game in exchange for a year of exclusivity. It just depends. Regardless, it kinda just…doesn’t matter, right? I mean, it’s video games. There are people in the United States who can’t afford insulin. A video game being exclusively published for a year via the EGS is, like…the least of our societal problems. And I meant that literally.
That’s not really what we were talking about, though. And, to get back on topic, Valve doesn’t engage in profit sharing with its workers. You can like a company as much as you want. It’s still a company and at its foundation it extracts surplus value from its workers. It exists purely to make money. Like any other company. Any positive sentiment towards it that is not purely an evaluation of the quality of its products and services is misguided and largely a product of public relations, rather than any genuine merit of the entity itself.
I’m fine with a company making their own games exclusive to their own software platform.
I don’t like it, but I accept it.
I absolutely hate a company inducing other companies to release only on their software platform. Seems like monopolistic practices rather than competing on services.
It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.
It literally is? They’re literally not competing on services, they’re competing via artificial scarcity.
Well, it entirely depends on how you look at things. Sometimes it’s monopolistic, other times it’s actual competition.
With Sony and Xbox, I dislike what Sony does with PS5 exclusives because I don’t think that it convinces people to switch to the PS5. What does do that is the PSVR2 and controller features. The actual features, not exclusives. Games are better on that system, so people can decide to swap.
With PC platforms, I care far far less. In fact, I’d say it’s nearly impossible to compete with the monopoly that is Steam without exclusives. I like steam, but imagine if they change course. PC gaming would be screwed. There is no valid competition.
Epic mostly does timed exclusives (the right thing), they just aren’t giving features which is frustrating. The conversation changes a lot if the platform doesn’t suck. If I like the platform that also has free games and also has new releases for a time, that’s competition and it’s cool with me. But since I like steam and they take games away from the steam monopoly, we call them a monopoly and dislike them.
On one level I get this, but on another level…the companies themselves agreed to it. Like, everybody gets pissed at Epic for making the offer. Nobody gets pissed at the company that takes it. So weird. It’s almost like your favorite game developer only exists to make money and they got offered more money than what they thought they’d make releasing on Steam.
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Development companies, like 4A Games are what people are complaining about when they complain about “Developers.” This is different from the programmers or individual game developers who work on the game as people. The words might be conflated, but the company is what’s being complained about.
Also, it depends on the game. Metro Exodus was subject to what their publisher wanted to do. The developers behind Phoenix Point, however, received additional funding from Epic to finish their game in exchange for a year of exclusivity. It just depends. Regardless, it kinda just…doesn’t matter, right? I mean, it’s video games. There are people in the United States who can’t afford insulin. A video game being exclusively published for a year via the EGS is, like…the least of our societal problems. And I meant that literally.
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And they will share the Steam money with the workers?
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That’s not really what we were talking about, though. And, to get back on topic, Valve doesn’t engage in profit sharing with its workers. You can like a company as much as you want. It’s still a company and at its foundation it extracts surplus value from its workers. It exists purely to make money. Like any other company. Any positive sentiment towards it that is not purely an evaluation of the quality of its products and services is misguided and largely a product of public relations, rather than any genuine merit of the entity itself.
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