• tal@lemmy.today
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    1 year ago

    I have no problem with mods, including mods that introduce adult content.

    However, I can certainly understand not wanting nude characters showing up at a public tournament that doesn’t want them there. The tournament organizers are trying to provide an experience for the players and viewers, and it’s entirely-legitimate for them to want to control that. I mean, if you’re having, say, a poker tournament, it’s entirely within reason for the organizers to say that they don’t want the players, say, stripping down in the middle of the tournament. Hell, or they could want an only nude tournament. Their experience, they’re crafting it.

    However…I don’t really understand the circumstances that led to mods being a unique problem here, and the article doesn’t say.

    One possibility is that the tournament organizers wanted to have nude characters involved and it’s just Capcom taking issue with having their product involved. I assume that that’s not the case here.

    Another is that a player broke expectations or tournament rules by doing so. If that’s the case, okay, but I don’t see as how mods are some special or unique concern. Any tournament in sports or whatever is going to have the possibility that competitors act inappropriately relative to what the tournament wants to permit. Could be tennis players doing Hitler salutes or billiards players mooning the audience or StarCraft players using profanity in text chat. And in general, I think that the approach used there to mitigate the thing is pretty similar. You have a referee or judge who disqualifies a player, and they forfeit. The local audience is gonna see, but whatever, the same players could do so in a crowd anywhere, tournament or no. If you’re streaming to a remote audience, then you have a delay of a certain amount of time on the stream, and you give the hosts a button to cut the audio and video feed, and if you have the crew to handle it near-live, maybe do things like bleep out or black out whatever you want to censor and keep the feed going. I don’t see how mods are anything special here.

    • micka190@lemmy.world
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      1 year ago

      They’re crying wolf to try and justify putting shit in the game to prevent modding (so they can sell more skins) is my personal theory.

      • moon_matter@kbin.social
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        1 year ago

        People active in online game communities are already an outlier, never mind the fraction of a fraction of those people actually modding them. It doesn’t seem worth the bad PR.

    • P03 Locke@lemmy.dbzer0.com
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      1 year ago

      Why on earth would a fighting tournament allow mods? Nevermind cosmetics… it’s just a easy gateway to cheating. Nobody knows what kind of code those mods are executing. Maybe it’s a simple cosmetic mod that has a hidden option to make some move a few frames faster.

      The problem isn’t the mods, but the tournament organizers allowing it in a competitive setting, without any filtration.

      • PotatoKat@lemmy.world
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        1 year ago

        If you mess with frame data you get desync and it’s very easy to tell when that happens. Messing with anything other than models/textures will desync the game unless you’re talking about offline. But even then pretty much every mod you download is made to be used online so people would notice by the time it makes it to an offline

    • Ilflish@lemm.ee
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      1 year ago

      Yeah, this is a strange situation. As far as I’m aware, skins would only be player-side so this shouldn’t be something like accidently showing a nude character, this would be some person bringing their own modded game and bystanders seeing it? Was this someone’s setup they forgot to un-mod or some dude who lost and set up some games on his own hardware?

      • Chozo@kbin.social
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        1 year ago

        One of the tournament presenters, who was broadcasting the match that was being spectated through his PC, forgot to disable the nude mod.

        This article goes further into the original incident.

        • tal@lemmy.today
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          1 year ago

          Thanks; that makes more sense. I still think that the “this really isn’t a mod-specific problem” stands, though – I mean, said streamer could also have had a pornographic desktop background or whatever. It’s on that streamer to set up the experience that they want to provide.

          This seems rather more like a general problem with streaming configuration on PCs. To the extent that it’s mod-specific, I’d think that it’d be mostly that one might want to set up a streaming-specific set of settings and be able to switch to them conveniently en-mass, and one option might be to change mod sets.

          I don’t stream, but I do recall seeing various issues with streaming come up:

          • Users who stream don’t like having notifications that have usernames of their real-life friends come up while streaming, because sometimes those people get hassled.

          • Ditto for any kind of private messages coming up during streaming. In a normal playing environment, this may be desirable, but if one is streaming to a huge number of people, one doesn’t want one’s private conversations exposed.

          • Similar with other private data, like private documents that might have business or personal information sitting around on the desktop. One might not want to stream that.

          • One might not want (or might want!) to use a modded configuration to stream, but it might be better to make that opt-in rather than opt-out.

          I think that a better way of dealing with this is for desktop environments to provide first-order support for streaming. Like, provide an easy way to get to a sanitized environment. Maybe the right way to do this is to have multiple user accounts, and just switch to the “streaming” one, but then there is some configuration that one does want to share. That’s not ideal, but I think that it’s the lowest-effort way using existing functionality to get a sanitized streaming environment. Maybe provide a way to let one user account capture the screen of another user account, and run the game in the guest user account, and be able to switch between the two accounts. That way, all the configuration and whatnot can be in the “main” account, and everything that goes out the stream can be from the “streaming” account, and there’s a level of isolation provided. This (mostly) isn’t really a use case critical for business PCs and collaboration with shared desktops, which I think is where a lot of the conventions used in streaming came from (though maybe the private message issue is). But it is if you’re trying to act like a television crew would in setting up a television broadcast.

          I also don’t know if Steam Workshop was involved here, but Steam doesn’t AFAIK provide a way to switch “sets” of mods across user accounts; that would be desirable, so that the “main” and “streaming” account could have different sets of mods.