• Yen@kbin.social
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    1 year ago

    None of the classes make sense most of the time, a lot of the time with official modules there isn’t enough downtime to do it even if you wanted to.

    • gullible@kbin.social
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      1 year ago

      Wizardry makes perfect sense if the character came from a wizard school, in the same way that schooling just kinda kicks in with med interns. The martials become more accustomed to their own bodies and read others’ tells through the ol’ ultraviolence. Clerics are noticed by their god and paladins rapidly develop their god complex. Most, honestly, make sense without any legwork. Even communicating with their patron during their watch would be enough to begin understanding the intricacies of the pact magic. I dunno, maybe I just put too much effort into grounding it.

      • Yen@kbin.social
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        1 year ago

        With the martials I can agree, with the wizard in particular imo they’d need a lot more time than they really get in most campaigns for studying, their level up spells IIRC is supposed to be the stuff they get from experimenting during downtime but the game doesn’t really show downtime training at all. I’d rather most classes have to show putting more effort into training either way tbh, for martials it’d be training new techniques before they can do it in combat, for casters it’s new spells Even a sorcerer should imo have to spend some time learning how to use their powers in ways they want them to.

        • gullible@kbin.social
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          1 year ago

          WotC seems not to understand how people play, so I mostly ignore their suggestions on the “how” of the apparent “chosen one” PCs. I’ve found sorcerer players somehow get it just right enough that I can’t complain. I do agree that people skip the buildup altogether too often. However… rapidly becoming a druid sage is the one that I have nearly unmitigable reservations about. Unless the druid is an elf who spent most of their 200s as an ascetic, I have to give them a major side-eye.