• Dark Arc@social.packetloss.gg
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    1 year ago

    This game has been delayed how many times already and its still in a worse state than Star Citizen.

    Literally who cares, it’s not released and that’s the point. This is like saying the lightbulb is doomed to fail because they didn’t get it working as soon as they’d hoped.

    • RightHandOfIkaros@lemmy.world
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      1 year ago

      Literally who cares, it’s not released and that’s the point.

      You care apparently since you’re defending it so hard.

      This game has set itself up to fail in a similar way that Metal Gear Survive set itself up to fail. Viewer reactions have been across the board pretty negative to footage released. Most people have said they do not plan to play the game. When a development studio sees a lot of negative feedback for early content, they make a choice of delaying and reworking what they have to hopefully get more positive reception, or releasing anyways to largely expected negative reception. The problem is Skull and Bones has been delayed multiple times, and every time it has had content shown the reception has been mostly negative. That’s generally a sign to a studio to drop development completely, because releasing will cost the company more money than dropping the game. This game has a legal requirement to release. So they either release and damage their reputation again, or they delay and rework. But they can only delay and rework so many times, their funding is not infinite.

      This is like saying the lightbulb is doomed to fail because they didn’t get it working as soon as they’d hoped.

      If the company making the lightbulb was going bankrupt, had numerous reports of unethical and illegal activity, had made only mid-at-best lightbulbs before, was cancelling other more promising lightbulb designs, and looked like a bootleg of another company’s lightbulb, maybe.