nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comexternal-linkmessage-square72fedilinkarrow-up1201arrow-down17
arrow-up1194arrow-down1external-linkBethesda Thought It Was 'Infallible' Before Fallout 76 Launch, Says Former Design Directorwww.ign.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square72fedilink
minus-squaredelitomatoes@lemm.eelinkfedilinkEnglisharrow-up11·11 months agoI just played Morrowind for the first time. If you talk to someone not facing you, they will not rotate to look at you. This feature is still in Starfield
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up9arrow-down1·edit-211 months agoTurning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet. They still haven’t figured out how to store inventories in code.
minus-squareLucasWaffyWaf@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoWait, what? What’s this about inventories?
I just played Morrowind for the first time. If you talk to someone not facing you, they will not rotate to look at you. This feature is still in Starfield
Turning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet.
They still haven’t figured out how to store inventories in code.
Wait, what? What’s this about inventories?