Goronmon@kbin.social to Games@lemmy.world · 1 year agoAI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'www.pcgamer.comexternal-linkmessage-square43fedilinkarrow-up1132arrow-down111
arrow-up1121arrow-down1external-linkAI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'www.pcgamer.comGoronmon@kbin.social to Games@lemmy.world · 1 year agomessage-square43fedilink
minus-squareCIA_chatbot@lemmy.worldlinkfedilinkEnglisharrow-up17arrow-down1·1 year agoI could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
minus-squareandrew_bidlaw@sh.itjust.workslinkfedilinkEnglisharrow-up6arrow-down1·1 year agoDoes that need an AI or just a well adjusted automated generation?
minus-squareMaestro@kbin.sociallinkfedilinkarrow-up22·1 year agoIt’s the same thing. AI is not some magic pixie dust.
I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”
Does that need an AI or just a well adjusted automated generation?
It’s the same thing. AI is not some magic pixie dust.