• guylacaptivite@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    25
    ·
    edit-2
    1 year ago

    Surprised monk rogue is so low. It’s been the most brutal dps build I’ve experienced so far. Three levels of rogue with thief for bonus actions and two levels of fighter for action surge ( always use two levels of fighter almost every time) is devastating. My strenght build monk puts out twice the amount of damage my ranger does, hits 100%of the time and doesn’t need any form of advantage apart from melee range. First turn usually means 8 attacks dealing 30+ damage each with the appropriate bonuses. That’s over 240 on first turn then +/-180 for at least the nex two turns if you don’t channel ki. Casual numbers right.

    Edit: yeas it also needs tavern brawler which is a broken feat afaic.

    • Blaiz0r@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      1 year ago

      I just saw a video on this, apparently if you skip fighter and put 9 into Monk you get AoE attacks instead which can be favourable to Action Surge

      • aesopjah@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        How long do you play at lvl12 though, really? Genuinely curious, since I haven’t beaten the game yet (barely in act 2)

        • Blaiz0r@lemmy.ml
          link
          fedilink
          English
          arrow-up
          4
          ·
          1 year ago

          I don’t know for sure, but I’ve heard some criticism that the level cap was too soon, but necessary for gameplay/roleplay reasons

          • FireTower@lemmy.world
            link
            fedilink
            English
            arrow-up
            9
            ·
            1 year ago

            They have the level cap at 12 which is much lower than the usual DnD cap of 20, but I thought it was well paced. The reason they stopped at 12 was because high lvl DnD exponentially gets more and more ridiculous.