AMD users should think twice before installing driver update 23.10.1.

  • Ferk@kbin.social
    link
    fedilink
    arrow-up
    2
    ·
    edit-2
    9 months ago

    Yes… honestly, imho, any game that’s competitive should either embrace “cheating” and design its gameplay to be as transparent as chess (ie… make it ok to be tool-assisted) or be designed around controlled environments that forbid using tools like that.

    Anyone who doesn’t want to surrender to a controlled environment (whether it’s in the form of some kernel-level control or VPN / Stadia-like platform) should just look for coop games.

    It’s sad that FPS have evolved towards the competitive landscape… to me, the best experience in the original classic Doom was coop mode. Yet Doom Eternal, at most, only supports some wacky asymmetric team deathmatch.

    • MJBrune@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      9 months ago

      One thing I realized actually is that I meant Quake which first used network interpolation. I think classic doom didn’t have networking but I am not sure, to be honest. Either way, it’s before my time.

      That said I think it’s a bummer that even casual non-ranked experiences have had a large problem with cheating. Even co-op games have lots of cheating but the nature of the game means the cheating affects people who don’t want to cheat less. They aren’t directly subjected to it, it’s still a problem though, the cheating still affects things like the game economy and player perception of the game.

      That said everything has gone towards the competitive because even casual versus experiences are competitive now. Super Smash Bros. was just supposed to be the silly, not-serious fighting game that now has large tournament play. Every game, no matter how casual, has gotten competitive. Our culture is so ingrained with competing that we might as well have spitting tournaments… Wait let me google. https://en.wikipedia.org/wiki/Cherry_pit_spitting They totally have spitting tournaments. Honestly, human culture is that of competition. I don’t see a way we work around that at our evolutionary core we are competitive but I don’t see it as a good thing.

      • Ferk@kbin.social
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        9 months ago

        Doom did have networking, using IPX. You had to start the game with a parameter from the DOS commandline. Like Quake, the maps had special player spawn points & items for deathmatch too. The term “deathmatch” was coined by the Doom game mode.

        However, there was no frame interpolation in the original Doom, instead, there might be a latency in the inputs. The game state only advances when all players have sent an update for that “tic” (1/35 of a second), so the game might be laggy for everyone if the connection from one of the players is slow.

        But multiplayer back then was mostly for LAN parties. At least in my area. I didn’t even have an internet connection at that time, personally. In fact, even during the Quake age, I was only able to play on LAN… and I still liked coop better.

        Even co-op games have lots of cheating but the nature of the game means the cheating affects people who don’t want to cheat less. They aren’t directly subjected to it, it’s still a problem though, the cheating still affects things like the game economy and player perception of the game.

        Yes, what I meant is that cheating becomes irrelevant in coop, not that it doesn’t exist.

        If a game has an economy that makes some players richer than others (like say… in many MMOs), and you actually care a lot about being rich in that universe, then it’d starts being more of a competitive thing and less about coop… a game can be competitive and be PvE.

        Even singleplayer games can be competitive if you make it about beating your friend’s “score” or speed… almost anything is susceptible to speedrunning.

        I guess the question on coop vs competitive is more about what are the goals of the players. If people play games to have a fun time, or if it’s because they want to have some way to prove themselves they are good at something :P

        • MJBrune@beehaw.org
          link
          fedilink
          English
          arrow-up
          0
          ·
          9 months ago

          Ah, some good insight into Doom’s networking.

          Absolutely, the goal of the player is mutable, and thus really anything, even co-op games, becomes competitive with the right player mindset. I feel like even with co-op that mindset can affect almost any game.