• Pxtl@lemmy.caOP
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    1 year ago

    Unless there is a serious rewrite, Godot will never be a valid alternative to the two main commercial engines

    How so? I’ve seen complaints about the C# API and some similar challenges, but nothing show-stopping. Obviously you won’t be making a AAA game in it, but for indies it looks like a decent option.

    The dirty secret of software is that any given user-facing OSS application is about 15 years behind the closed-source competitors, but the fact is that most software was good-enough 15 years ago and the industry has spent the last 15 years on cloudifying and A-B testing and GUI revamping and other stuff that isn’t basic functionality.