VR possibly needs to get as high as 16K to be truly perfect for the human eye, so it could be useful there. But 16K headsets are a long way off, and refresh rate also needs to improve since the human eye can perceive up to 2,000 frames per second, so I feel like refresh rate will be the priority over pixel density by the time we get even 8K headsets.
VR possibly needs to get as high as 16K to be truly perfect for the human eye, so it could be useful there. But 16K headsets are a long way off, and refresh rate also needs to improve since the human eye can perceive up to 2,000 frames per second, so I feel like refresh rate will be the priority over pixel density by the time we get even 8K headsets.