Just around 24 hours after Musk made his comments, more than 42,000 new users joined Bluesky, making it the biggest signup day yet for the currently invite-only platform that launched earlier this year.
Bluesky saw a total of 53,585 new signups by the end of Tuesday, September 19. The new users gained in that single day make up 5 percent of the platform’s entire user base of 1,125,499 total accounts.
The new user signups are tracked via the third-party website “Bluesky Stats.” Looking over Bluesky signup numbers on the tracker for the past month, it appears that the platform usually sees from 10,000 to 20,000 new signups per day. Bluesky has doubled its usual daily new user numbers already, with many more hours left in the day still to go.
It’s impossible to know whether Musk’s comments about charging users to post on X really played a role in this, but it almost certainly had some effect.
Who is the target audience for BlueSky?BlueSky’s tech isn’t as open or developed as the alternatives though, is it?Edit:
Not sure why I asked that first question, answer’s obvious, so it was more out of frustration I think. Sort of in a similar way towards people moving to Threads or any other corporate social media again after getting screwed before.
it’s invite only, which first makes you think, “oh cool - no spammers!”
but then you realize you just need one spammer to get in and now they only invite spammers, and control their invites… as a form of spam! Flooding the net with “cheap” invite codes (only $10!) and multiplying.
Invite only makes people think no spammers? Have they never been in any space with minimal obstacles to entry like that? Any place people are, there’s going to be someone or some activity you don’t care for.
Makes me think of folks thinking there will be fewer annoying people in online games with sub fees. 😂
Seems pretty easy to control though.
Once spammer is detected, you just ban them and the account that invited, all the way up a down that invite tree.
And in the process nuke every legitimate user who may have used their codes, great way to build trust in a new platform. You can’t even vet users to see if they are spammers or not because you need an account to view the service.
Wellp, Nintendo intentionally breaks their own games if you pirate their stuff. Not allowing bribes is a simmlar looking situation. “This product is defective the last person who had their hands on it mustve screwed it up somehow.”
I’m not aware of them doing this all that often. In fact, it’s more something that game developers do from time to time, rather than Nintendo specifically. The classic one being when they introduce a bug that only affects the pirated release, then every time they get a report on that bug they know the user pirated their copy.
Yeah I’m not sure what exactly they’re referring to. if they’re referring to the N64 games that was the developer Rare who did it, not Nintendo, Nintendo is just the publisher. If it’s related to Switch games then it’s possible they’re referring to Online only games or the many many Piracy-related myths as well as disinformation that plagues the Switch Modding scene to this day.
I mean I’ve been running a cracked Switch for years, and while my finger isn’t on the pulse entirely I’m not aware of any of this either. They definitely ban people (I’ve had one banned) but even then you can still use the device, just not online or in their store (as if you were in there much anyway).
The bigger issue in the Switch modding scene is that half the developers are divas.