This is a tileset that I made for my own module. I separated it out from my main repository to share.
I wanted to build a more organic tileset, so it has slightly variant features. Here is the gist below:
- More organic water shapes using feature tiles for the builder to create realistic curves.
- Vertex shaders to all foliage (grass, leaves and plants) to move in wind.
- Simple flowmap waterfall
This was built with my below requirements in mind, keeping in mind this wasn’t made for general distribution, so what I have done might not jive for general expectations.
- Keep tileset as bare bones as I can, and plcs fill in the rest
- Simple layouts for pathnodes since I need good pathing as my module is action
- Higher AABB walls for camera collision as I use MMO style over the shoulder camera.
- Min specs 2070 desktop gpu
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