This is a tileset that I made for my own module. I separated it out from my main repository to share.

I wanted to build a more organic tileset, so it has slightly variant features. Here is the gist below:

  • More organic water shapes using feature tiles for the builder to create realistic curves.
  • Vertex shaders to all foliage (grass, leaves and plants) to move in wind.
  • Simple flowmap waterfall

This was built with my below requirements in mind, keeping in mind this wasn’t made for general distribution, so what I have done might not jive for general expectations.

  • Keep tileset as bare bones as I can, and plcs fill in the rest
  • Simple layouts for pathnodes since I need good pathing as my module is action
  • Higher AABB walls for camera collision as I use MMO style over the shoulder camera.
  • Min specs 2070 desktop gpu

Image