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A family generation lasts about 20-30 years.
1000 * 25 = 25 000
that’s an old sword.
I don’t think the chicken farmer knows what a thousand means. He probably thinks it just means many.
To put that into perspective, the oldest known permanent human settlement is about 25,000 years old. The Bronze Age wouldn’t start for another ~20,000 years, so they wasn’t any metal working.
Turns out rusty chicken sword was actually optimal to execute a trick found by x069 that allows the player to skip areas B and C and this is how AlexSam did it
I wonder if game designers realize that this actually fucks people like me up, if i get an item that is said to have sentimental value i’m going to put that in a chest and ignore it because i don’t have the heart to sell it and have it just get atomized when the vendor’s inventory refreshes.
I love Enderal for actually letting you hand over some items you get early on, you can totally just ignore them or sell them but if you’re like me and have the instinct to keep sentimental items then you get to be absolutely flabberghasted when you realize the game accounts for this.
Yeah, sometimes it’s weird - for example when a king gives you a sword that has been in his family for generations, you go to the merchant and it’s not worth more than something you looted on a bandit.
Seen that in Witcher 3.
This is worse than salvaging
Wholesome warrior.
Skyrim comes to mind
At least Skyrim loot is usually leveled, so even if you do it a long time into the game, you’ll still get something useful.
Though it does make for unusual rewards when someone says “found this in the dirt under me chicken shed” and it’s this big daedric battleaxe.
Meanwhile I’d just dump it somewhere else or it would be forgotten in my inventory or some storage
I’d probably just drop it at their feet. Even if they’re a vendor, it’s likely not worth the few seconds it would take to sell back to them.
Aside from the hilarity of this being true, I can’t seem to stop laughing at just “rusty chicken sword”.