I love using magic items in place of house rules. It makes it easier for everyone when “house rules” are explicitly spelled out in an item description, and helps prevent players from being confused or surprised about which rules do and do not get enforced and in which way.
To contribute my own D&D 5e specific example: I like to have enchanted weapons that each have access to one or two battlemaster maneuvers per short rest. e.g. Quarterstaff of Tripping (trip attack) or Commander’s Longsword (Commander’s Strike). To keep it simple, I use the weapon’s damage die as the superiority die.
Reminds me of how they incorporated weapon type-specific attacks in BG3. Stealing this one for sure.
So far, I’ve included in my current campaign: a utility belt that holds 3 healing potions allowing them to be used as a bonus action and a totem that allows them to reroll a hit die result of “1” on level up.
I love using magic items in place of house rules. It makes it easier for everyone when “house rules” are explicitly spelled out in an item description, and helps prevent players from being confused or surprised about which rules do and do not get enforced and in which way.
To contribute my own D&D 5e specific example: I like to have enchanted weapons that each have access to one or two battlemaster maneuvers per short rest. e.g. Quarterstaff of Tripping (trip attack) or Commander’s Longsword (Commander’s Strike). To keep it simple, I use the weapon’s damage die as the superiority die.
Reminds me of how they incorporated weapon type-specific attacks in BG3. Stealing this one for sure.
So far, I’ve included in my current campaign: a utility belt that holds 3 healing potions allowing them to be used as a bonus action and a totem that allows them to reroll a hit die result of “1” on level up.