I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua
I don’t find 5e bloated exactly. But I do think it has a few too many systems in place, sometimes with overlapping use-cases.
Like attacks, skill checks, saves… They’re all basically the same thing, an opposed check, but they have slightly different rules. Sometimes the player is rolling against a target, but sometimes the target is rolling to save against? It’s a little strange, and adds a bit of extra complexity where I don’t really think it’s necessary.
A lot of it is just legacy systems that are kept because it wouldn’t be D&D without them.
This introduces confusion in new players like “sorry cat’s grace only applies to dex skill checks, not saves”. Which then makes them think all RPGs are a convoluted stack of exceptions, so they don’t try other games.