• darq@kbin.social
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    1 year ago

    I don’t find 5e bloated exactly. But I do think it has a few too many systems in place, sometimes with overlapping use-cases.

    Like attacks, skill checks, saves… They’re all basically the same thing, an opposed check, but they have slightly different rules. Sometimes the player is rolling against a target, but sometimes the target is rolling to save against? It’s a little strange, and adds a bit of extra complexity where I don’t really think it’s necessary.

    A lot of it is just legacy systems that are kept because it wouldn’t be D&D without them.

    • jjjalljs@ttrpg.network
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      1 year ago

      This introduces confusion in new players like “sorry cat’s grace only applies to dex skill checks, not saves”. Which then makes them think all RPGs are a convoluted stack of exceptions, so they don’t try other games.