So O got these 2 bows and I want to be sure which one is better.
This one has +10 att. Meaning it deals 48+10=58 damage.
This one has 32 att and shits 5 arrows. Meaning it deals 32x5=160 damage.
Assuming all 5 arrows hit the target, the second one is by far better right?
As all 5 arrows seem to be shot in a line, what are the odds I hit the target with all 5 arrows ?
Isn’t it more efficient to hit one time at 58 instead of taking a chance to hit more than 32 ?
The damage bonus is already factored in. The first bow is normally only 38 DMG but got turned into a 48 DMG bow by the +10 bonus.
A 5-shot bow only deals maximum damage if all arrows actually hit their target,
which is difficult to achieve if you’re not directly in front of the enemy anyway (like shooting a Lynel in the back of the head after the rodeo)((EDIT: I completely forgot about fused eyeballs, so please disregard that sentence.))Personally, I use single-shot bows for sniping faraway targets (headshots deal extra damage) and multishot bows to carpet-bomb camps with explosive ammo, to get the most out of the bonuses.
PS: the second one is still better. If at least 2 arrows hit, it already deals 32*2 = 64 DMG whereas the Royal Bow is still only a 38 DMG bow. Plus, elemental affects apply per arrow, so if you for example fuse a shockfruit to an arrow and use a 5-shot bow during rain, you get five electric AoEs stunning and damaging foes nearby.
PS: all bow stats (and lots of other stuff) datamined from the game code: https://docs.google.com/spreadsheets/d/18pNtDx3z-8CwGJRmlW574xbQ6VphQOkvpZhClpOEVDA/edit#gid=0
If you fuse eyeballs to the arrows you’ll have a decent chance of inflicting all that damage though, right? I positively wrecked a flame gleeok yesterday using a 3x lynel bow with ice keese eyeballs.
Clever. I’ll try that later
In case you don’t know, boost your chances by going into bullet time by fusing a rocket to your shield
For sure ;)
Oh I completely forgot about those, lol. But you’re correct: Especially the elemental Keese Eyeballs are super convenient in this case, as Fire / Ice Gleeoks take extra damage from the opposing element.