As the title says. I eventually want to run an impostor scenario/murder mystery in my World of Darkness game at some point, and would like some pointers.

  • Pteryx the Puzzle Secretary@dice.camp
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    2 days ago

    It’s not that he replaced it, it’s that he built on it. The Reverse Three Clue Rule used in his node-based design articles (“if the players have at least three clues, they’ll draw at least one conclusion”) is a corollary, not a refutation of his previous advice.

    The main way it’s changed since he wrote this article (and since he wrote his Node-Based Design series, for that matter) is that he distinguishes between clues and leads, which he didn’t at the time.

    • Shyfer@ttrpg.network
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      2 days ago

      Ya, that makes sense. They seemed pretty similar in concept, I probably just misremembered something he said.