The captains:
- Captain Jonathan Archer, USS Enterprise NX-01
- Captain Saru, USS Discovery NCC-1031
- Captain Christopher Pike, USS Enterprise NCC-1701
- Captain James T Kirk, USS Enterprise NCC-1701
- Captain Jean Luc Picard, USS Enterprise NCC-1701-D
- Captain Benjamin Sisko, Deep Space Nine / USS Defiant NX-74205
- Captain Kathrine Janeway, USS Voyager NCC-74656
- Captain Carol Freeman, USS Cerritos, NCC-75567
Round 1)
Each captain has a hand phaser (or a phase pistol, in the case of Archer) of a variety they could obtain in their ship’s armoury. Battle takes place aboard the abandoned Cardassian space station Empok Nor. You and your defenders start in ops, the attackers start in the docking ring. They will stop at nothing to kill you, but are otherwise in character.
Saru has passed through the vahar’ai transformation.
Round 2)
Same as round 1, but each captain brings two members of their crew. All crew members have hand phasers (or phase pistols) in addition to their other specified gear.
Archer gets Phlox with ten minutes of prep time and access to his menagerie and Malcom Reed with a phase rifle.
Saru get’s Michael Burnham with a tricorder and Mirror Georgiou with 2 daggers. Saru has passed through the vahar’ai transformation.
Pike get’s Una “Number One” Chin-Riley and La’an Noonien-Singh with a phaser rifle.
Kirk gets Spock with a tricorder and Sulu with a katana.
Picard gets Data with a tricorder and Worf with a Bat’leth.
Sisko gets Odo and Miles “the Hero of Setlik 3” O’Brien with his tool box and a tricorder.
Janeway gets Seven of Nine with a tricorder and Tuvok with a phaser rifle.
Freeman gets Shaxs and Jack Ransom
Once again, you and your defenders start in ops, the attackers start in the docking ring.
Round 3)
Ships. You are in a damaged escape pod, with a transport inhibitor field (so you cannot be beamed away). The captains are coming after you in their ships. One of your defenders has you in a tractor beam when the battle starts, but the other ships are closing fast.
USS Discovery predates the time skip.
Sisko has the Defiant, not Deep Space Nine.
Voyager is season 7 (Delta Flyer, lessons learned from their travels) but NOT upgraded by future Janeway.
Round 1: Sisko has the most knowledge of the Station so he’s a defender and Kirk has the most canon hand to hand and small weapons combat experience plus he’s the only known master of the dreaded double punch.
Round 2: Sisko & Co is the easy first choice. Most knowledge of the station, most competent engineer (the station is abandoned and has some damage but some systems can be made functional relatively quickly) and Odo has the most unique and difficult to counter ability. I’m going with Janeway for my second defender. Like Odo, Seven has some unique abilities and while I’m not convinced that Tuvok is the best of the specialized fighters the phaser rifle is a definite advantage over the hand weapons in this scenario.
Round 3: I have to go with Sisko again. The Defiant’s cloking device is the deciding factor here. If the fight starts with my pod being tractored then with the Defiant I just need a minute or two to be tractored into the cargo bay and for the ship to cloke. I choose Picard on the 1701-D to buy me that couple of minutes. The only 2 ships on the list that are any real threat to a Galaxy are the Defiant, which is on my side, and Voyager.