alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 5 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comvideomessage-square28fedilinkarrow-up1166arrow-down15cross-posted to: [email protected]
arrow-up1161arrow-down1videoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 5 days agomessage-square28fedilinkcross-posted to: [email protected]
minus-squarescutiger@lemmy.worldlinkfedilinkEnglisharrow-up2·4 days agoTravel in, then travel back out.
minus-squareMagiilaro@feddit.orglinkfedilinkEnglisharrow-up1arrow-down2·4 days agoThat is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔
Travel in, then travel back out.
That is technically speaking not in a row, because there is some amount of gameplay between the screens, but yeah I see what you mean and yes sometimes the ratio of gameplay time to loading screen numbers is really a bit high 😔