I have just finished the Half-Life series. Prompted by the 20th anniversary of HL2, I decided to play HL1 (1997), then HL2 (2004), and both episodes. I’m currently playing through Black Mesa and it’s very enjoyable so far, it’s like they took everything from HL1 and removed the annoying parts, I’m excited to see what more changes they decided to make, and what other references are present.

HL1 aged badly imo, but I recognize the technical achievement that it was at the time it was released. It’s full of good ideas, and I’m amazed by what they’ve accomplished.

HL2 didn’t feel like a it has a technical leap as big as its predecessor, but the gameplay ideas in there feel more modern than most game 20 years later. The game has some long stretches that were a bit annoying but the whole journey felt worth it. During the last chapter where you get the upgraded gravity gun, I started seeing the seeds of Portal games, more so in Episode 1, it was like I suddenly understood Valve as game devs and their philosophy. Episode 2 was the most fun I had and despite being short it felt like a full fledged campaign.

Alyx was fun to watch on youtube 🤡

I’m really happy that I completed the games and can put them down (compared to grinding endlessly in live service games), I’m really glad that I now understand why the series is praised, why people are aching for the third Episode, why Valve backed themselves into a corner because of their technical ambitions.

But now, I want more of this, more of those one of a kind experiences that push the genre forward. More gameplay ideas. I’ll probably replay the Portal games, but what other games would you recommend?

Some times, Half Life reminded me of more modern immersive sims I played before (Dishonored, Prey, I’ll probably go back to them at some point), maybe Deux Ex, System Shock should be on my list?

  • Silverchase@sh.itjust.works
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    24 days ago

    More action and environmental storytelling:

    • If you want to play more Portal, try community-made campaigns! I recommend in particular Portal: Revolution, a prequel to Portal 2 that features a few new mechanics, and Portal Stories: Mel, which has basically no new mechanics but turns up the difficulty by making you combine mechanics in clever ways.
    • Bastion — Action RPG with a rich story and lush art. A humble narrator tells the story of a place literally torn apart by war, and you play the kid trying to rebuild. This was the debut game from Supergiant Games, which later made Hades.
    • Tunic — Mysterious, exploration-focused adventure. A little guy in a green tunic picks up a sword and goes on an adventure, but the game is in an unknown language and you only have a few pages of the manual. It’s like a metroidvania but your progress is based on knowledge.

    More “genre pushers”:

    • Puzzle games
      • Mosa Lina — It calls itself “a hostile interpretation of the immersive sim”. It’s an aggressively random puzzle platformer where the levels are random and the tools you have to solve them are also random. Mosa Lina is a puzzle game that wants you to be clever, not smart.
      • Viewfinder — First-person “photography” puzzles. The featured mechanic has a “wow” factor that rivals Portal’s: Take a picture of the level, then hold up the photo and click to copy the photo back into the level. The plot is pretty meh, but like the original Portal, it’s pretty damn short.
      • Baba is You — Push blocks and break rules. Blocks with words written on them define the rules of the game: Baba is you, wall is stop, flag is win. The rules themselves are puzzle pieces. If you can’t solve the puzzle, change the rules!
    • Inscryption — You find an old, abandoned video game and load it up. It’s an atmospheric, spooky card game, hiding layers of secrets for you to discover. The less you know before starting the game, the better your experience will be. You want one-of-a-kind experiences? This is one of them.
    • The Stanley Parable — Comedy walking simulator. You enter a room with two doors in front of you. The narrator says, “Stanley entered the door on his left.” What will you do? The Stanley Parable has many endings and it questions what video game narratives are really for.
      • Milk_Sheikh@lemm.ee
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        24 days ago

        100% yes on Talos principle, and I will openly simp for Antichamber. I have never had my brain so full of fuck as that game, simply sublime progression and variety of puzzles👌

        • Silverchase@sh.itjust.works
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          24 days ago

          In the years since I finished Antichamber, my opinion of it has cooled somewhat with hindsight. The early game and some of the mid-game are full of dazzling, logic-defying spectacles, which is what draws you in, but the magic fades later on and you get a lot of puzzles with the block gun until the ending. The teaching style mostly works.