So, a friend of mine wanted to play This class for our homebrew campaign, but as all things DanDWiki related, it sucked hard: balance was completely out of the window, many features were written badly, some features overlapped or made no sense at all… You get the gist. Typical DanDWiki stuff.

Anyway, I really had no interest in the class itself (and I have not played the game the class is based on, Darkest Dungeon), but my friend was really keen on playing this class, so we sat down and worked together to fix it. We kept as much of the original flavour as possible, rebalanced the class as best as we could, trimmed the fat, and then we gave it a nice aesthetic refinement. All things considered, I’m pretty satisfied with the result. The campaign will launch shortly after this post, which should provide better context and feedback, but for the time being, I’ll release it here as well, in case others are interested.

Ko Fi: https://ko-fi.com/taverntalesdnd
MEGA (pdf download/online pdf reader): https://mega.nz/file/qcNRwIIZ#zJ1Rc2bsScNugMgaVCLAuQmZihYPERqvfSCHK0NiwkI

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  • statler_waldorf@sopuli.xyz
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    27 days ago

    Looks pretty cool to me. I haven’t played 5E in a while, so I can’t weigh in on the balance.

    I ended up playing something similar in a Zweihander campaign a few years ago. It was a street preacher with some similar effects. I’ll dig up the book when I’ve got a sec and see if there are any interesting ideas to share. Mechanically the system is a lot less forgiving than D&D, so it may not be useful.