bear-despair

  • Zvyozdochka [she/her, comrade/them]@hexbear.net
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    9 hours ago

    I’ve also been working on a software rasterizer for 9! Maybe I’ll post some screenshots here after I polish it up a bit more, lol. I got inspired after porting Quake 1 (I’m aware a port already exists, but I was bored and wanted to reinvent the wheel as a learning experience) and realizing how well it ran. Like, the Quake software renderer is seriously cool tech, way way ahead of it’s time!

    • PaX [comrade/them, they/them]@hexbear.net
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      9 hours ago

      Oooh that’s cool, ping me if you make a post about it

      And yeah Quake engine so cool lol, I’m not too familiar with its software rasterizer though

      I’ll have to read the code sometime. I’m so blob-no-thoughts about CGI, it’s good to see examples in software rather than GPU and OpenGL doing most of the work for you