just how bad does a game have to be to sell this badly?
It’s hard to say if Concord was actually that bad, I think the biggest issue was that it was a full-priced game when games in this style have generally been free-to-play for a long time. Even ones that started as paid like Team Fortress 2 or Overwatch/Overwatch 2 are now firmly free-to-play and exist alongside a lot of other free-to-play competition including Valve’s new Deadlock which is in free public beta. In the context of that marketplace it’s a hard sell to get people to spend $40 on a title like that. Perhaps if it had been in the Overwatch era, but not now, when it’s all free-to-play.
So who knows how bad it actually was, it bombed hard and fast because not enough people played it to begin with. Who can say a game is actually bad if they haven’t played it? That means only the small number of people who played can tell us if it was good, and their experience is tainted by small player count and quick shutdown.
It’s hard to say if Concord was actually that bad, I think the biggest issue was that it was a full-priced game when games in this style have generally been free-to-play for a long time. Even ones that started as paid like Team Fortress 2 or Overwatch/Overwatch 2 are now firmly free-to-play and exist alongside a lot of other free-to-play competition including Valve’s new Deadlock which is in free public beta. In the context of that marketplace it’s a hard sell to get people to spend $40 on a title like that. Perhaps if it had been in the Overwatch era, but not now, when it’s all free-to-play.
So who knows how bad it actually was, it bombed hard and fast because not enough people played it to begin with. Who can say a game is actually bad if they haven’t played it? That means only the small number of people who played can tell us if it was good, and their experience is tainted by small player count and quick shutdown.