(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 3 months agoefficient game design rulelemmy.blahaj.zoneexternal-linkmessage-square47fedilinkarrow-up1763arrow-down117cross-posted to: [email protected]
arrow-up1746arrow-down1external-linkefficient game design rulelemmy.blahaj.zone(⬤ᴥ⬤)@lemmy.blahaj.zone to 196@lemmy.blahaj.zone · 3 months agomessage-square47fedilinkcross-posted to: [email protected]
minus-squareMidnitte@beehaw.orglinkfedilinkEnglisharrow-up36·3 months agoSeems weird to critique “western game devs” Developers of any region can be terrible.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up6·edit-23 months agoI’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.” Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
minus-squareMatch!!@pawb.sociallinkfedilinkEnglisharrow-up10·3 months ago“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs
minus-squareDragonTypeWyvern@midwest.sociallinkfedilinkarrow-up7arrow-down2·3 months agoJapanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly. (This belief may be out of date)
Seems weird to critique “western game devs”
Developers of any region can be terrible.
I’ve never heard anyone accuse of game of being “western jank” but I’ve heard plenty be called “eurojank” or “slavjank.”
Doesn’t make 'em bad. Some of my favorite games are slavjank. Like STALKER.
“westjank” should mean always-online singleplayer experiences with kernel anti-cheats and 300 gb crash logs
Japanese game devs would NEVER. Because their bosses literally chain them to the desk until their code built from scratch works flawlessly.
(This belief may be out of date)