How am I supposed to earn them if I don’t even know what they expect me to do for them? Why do these exist? I haven’t even encountered a game (not even a Fromsoft game, and those guys are notorious for being vague and not forthcoming with info even for guide books) where the hidden achievements were not already listed by a 3rd party somewhere outside of the game day 1, so why not just show them in the damn game?
I like how PlayStation lets you view hidden trophies if you want.
Well, the fact that you CAN pull up the info at any time is part of the reason why developers can do it with complete confidence that it won’t negatively impact the experience. I personally appreciate unlocking a hidden achievement I had no idea about for doing something unusual in a game but then again I don’t generally achievement hunt in games unless I find them cool to 100%.
The only time I don’t mind them is when they’re hiding story spoilers.
I can agree there, but I also think they could simply reword the goals so as not to include spoilers.
Like instead of “Kill or Show mercy to Krai’g, Kraken of the Deep” just a simple “deal with the final boss” would suffice.
I think this is a step in the right direction.
However, what if it’s a secret boss? Should the hidden trophy say “defeat the secret adversary”?
I’d rather stumble upon these things completely blind so I don’t know how they can give the trophy a meaningful unhidden label without spoiling something.
Stuff like this is another reason why I believe trophies are useless, outside of a miniscule dopamine dose from hearing that jingle upon beating a hard challenge, and knowing what % of players beat a certain story boss and seeing that % go down the further you progress in a game and start feeling like some badass…
Nah I think we’d be better without 'em.
You can be vague enough that it doesn’t even tell you it’s a secret boss. Or make it part of a larger achievement like “defeat all bosses.”
By this logic, you can look up the solution to puzzles, so why do puzzle games exist?