I hesitated for a long time before posting this because I didn’t think it having copyrighted materials (even in the client itself by default) is something the FOSS community necessarily likes the sound of but now I’m sharing it anyways. I guess I’m making my image of the most controversial Lemmy user official with this one.
Also worth mentioning: osu!lazer has a native Linux build, whereas osu!stable still requires WINE to run on Linux. That’s something I was very glad to see.
I tried it and I can say it’s also quite stable. I can’t tell much about competitive performance and latency though because I’m no competitive gamer.
Pretty sure it doesn’t support official grading still because they changed the scoring model in ozu!lazer
The lazer client ui feels amazing. It’s so smooth and intuitive.
It is insane how smooth it is it blew my mind
I didn’t know they were planning to pivot to an open source client, neat! Especially if peppy would like to do something else, the community is massive and can help carry the work
Even further, there’s also a clean split between the game and the framework they’ve built for it. So people can actually build their own games or tools using the osu!framework, and some already did so.
Which is neat, because it seems to me like it’s really performant and of course, low-latency, based on what I’ve seen trying the new client.
I did not know that. That is so amazing
Is there an offline server to go with it?
I don’t think so. It’s a global competitive game where everything you do is public afaik.