- Disruptor damage over time is back
- Bandit rate of fire reduced
- Sentinel Beam does same damage regardless of distance and no longer does extra headshot damage
- Ravager primary fire damage increased
- AR max bloom reduced
- Skewer reload speed increased
- Rocket Launcher damage radius reduced, max ammo increased to match other Halo games
- Sniper max ammo increased to match other Halo games
- Bulldog max ammo increased
- A ton of changes to various weapon variants
- GRENADE JUMPING
- Ghost health and speed reduced in some directions
- Banshee ground collision damage reduced, weapon damage increased, roll speed increased
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I still wish the sentinel beam had “infinite” range.