Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.
Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.
I mean, code is assets
This doesn’t contain the game code either. It takes a user-supplied ROM and converts it to an executable. Nintendo do not own the code that performs the conversion.
Usually the code for this sort of thing is entirely reverse-engineered