Capcom announced on Monday that the game would be getting a TMNT crossover, which would include new costumes, accessories, emotes, stamps and more.

At the time of the announcement Capcom neglected to including pricing information, but now that the new content is available in the game its various costs are clear.

Players can buy four full Turtle costumes for their in-game avatar, with each costing 750 Fighter Coins, which are the game’s premium currency. If they just want the coloured Turtle masks for their avatar, those cost 250 Fighter Coins each.

The game also includes sticker sets (priced at 100 Fighter Coins), taunts (250), in-game camera frames (100) and in-game device wallpapers (100), at a total cost of 1300.

In all, then, the total cost of all the TMNT content is 5300 Fighter Coins. While these can be earned, they’re mostly bought with real money.

Fighter Coins are sold in bundles of 250, 610, 1250 and 2750. Assuming a player has no Fighter Coins, then, the cheapest way to buy all the TMNT content would be to buy two bundles of 2750 Fighter Coins.

This has a total cost of $99.98 / £79.96, significantly more than the full game’s price of $59.99 / £54.98.

A player wishing to buy a single Turtle costume at 750 Fighter Coins would have to buy a bundle of 1250, costing $23.99 / £18.98. It costs $100 to unlock all of Street Fighter 6’s TMNT content

It should be noted that these costumes aren’t new playable fighters – instead, they’re skins for the player’s avatar, who’s mainly used in the game’s World Tour mode.

In comparison, when the TMNT were added to Warner Bros‘ DC fighting game Injustice 2, the fighter pack cost $19.99 / £15.99 and contained all four Turtles as separate, fully-fledged fighters, as well as two extra fighters, Atom and Enchantress.

The Street Fighter 6 collaboration is designed to tie in with the release of Teenage Mutant Ninja Turtles: Mutant Mayhem, the latest TMNT feature film, which is currently in cinemas.

It should be noted that these costumes aren’t new playable fighters – instead, they’re skins for the player’s avatar, who’s mainly used in the game’s World Tour mode.

In comparison, when the TMNT were added to Warner Bros‘ DC fighting game Injustice 2, the fighter pack cost $19.99 / £15.99 and contained all four Turtles as separate, fully-fledged fighters, as well as two extra fighters, Atom and Enchantress.

The Street Fighter 6 collaboration is designed to tie in with the release of Teenage Mutant Ninja Turtles: Mutant Mayhem, the latest TMNT feature film, which is currently in cinemas.

  • Kinglink@lemmy.world
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    1 year ago

    And I’m sure Capcom got some money from Nickelodeon for their collab as well.

    Your entire post is bad, but this is the most egregious.

    No Capcom is PAYING Nickelodeon to add their characters to SF6… Likely paying them a cut of the sales as well.

    to continue developing SF6 with more content

    Continue to make you pay for… Instead wouldn’t it be nice if they just put out a full game, and then worked on a sequel instead of dealing with this microtransaction bullshit?

    • tsphan@lemmy.world
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      1 year ago

      Fighting games live and die by its playerbase. This isn’t some RPG you put 40 hrs in and then move on. The DLC model greatly improved Street Fighter. It allows existing players to keep playing their game and not be forced to rebuy the $60 “Super” version every few years. SF4 I had to buy 3 times just to keep playing with my one character online. Modern Fighting games are updated and new players can join with all the DLC by buying the latest version while old players can keep using their existing game and upgrade when they feel it’s appropriate at a moderate price, all while playing with the same player base.

      I’d love to see Capcoms deal with Nick. But even if they’re paying it’s bringing in players who are interested. A lot of SF players grew up in arcades and TMNT was another popular arcade game, this is a good market overlap for a completely optional cosmetic DLC. It’s bringing in more players and continuing to fund a game with continuous updates, I haven’t seen a single SF player upset about these collab cosmetics.

      • Kinglink@lemmy.world
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        1 year ago

        Would you prefer to be paying full price again for SF6 ultra turbo in a few years instead?

        Would you prefer buying SF6 Ultra and then SF6 Turbo for 60 bucks a pop? OR would you prefer paying 150 dollars over that same time for less content, since that’s JUST the characters?

        I’d much rather buying a complete game, playing it, and then being able to move on to another game after a couple years. This idea that games have to linger for 5-10 years is awful. Shit like Destiny where they “Sunset” content, instead of just making Destiny 3 make no sense, except from corporate greed. Seeing GTA 5 exist for 10 years, almost the same amount of time that GTA 3, Vice City, San Andreas, AND GTA 4 came out in? That’s better? Since when?

        “On going support and development” is just a way they get people to defend this shitty practice. Because you’re paying more for less now. And the companies get more money for doing less. That’s why all these companies are hoping on the Games as Service models, it’s not for the customer’s benefit, it’s for the developers/publishers, who are making shit tons more when putting out less content.

        These are just designed as skinner boxes, which almost could be fine, except people like you are defending the practice watching others paying out the noise, and claiming “At least I don’t have to pay for ‘Support’”… Quite gross.

    • Daisyifyoudo@lemmy.world
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      1 year ago

      Correct me if I’m mistaken, but didn’t they? Isn’t this just cosmetic bullshit and nothing to do with character access and gameplay?

      • Kinglink@lemmy.world
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        1 year ago

        It is cosmetic bullshit, but that’s kind of the problem, it’s 100 dollars of cosmetic bullshit to milk out of super fans, and you don’t even get an actual character, just a costume you can dress up as. That 750 FC is JUST to look like them.

        Most games have characters that are a 10th of the price, instead you get bullshit cosmetics here… Just great.

        • Daisyifyoudo@lemmy.world
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          1 year ago

          I might be in the minority since I could not care ANY less about costumes/ skins, but I don’t mind if a game wants to promote things that do not influence gameplay.

          I personally take issue when games put content or characters or things that directly impact performance or progression (like weapons or armor) begins paywalls, or if producers uses lootboxes (essentially promoting gambling). But if there is an actual market for cosmetics and fans want to buy them, I say more power to them.

    • Meseta@sh.itjust.works
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      1 year ago

      You can make assumptions all you want but they’re just that and you shouldn’t be flaunting them as fact.

      The fact is we don’t know the details of the agreement between Capcom and Nickelodeon. There are also Turtles action figures where they are dressed like Street Fighter characters so the promotion goes in both directions.

      For all we know these prices could have been set by Nickelodeon.

      I’m not defending Capcom as much as saying don’t jump to conclusions without concrete evidence. I think these are extremely poorly priced but I’m still hopeful that the Outfit 3 DLC for the playable cast will be reasonably priced (I’ll probably eat those words though, it’s modern Capcom.)

      • Kinglink@lemmy.world
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        1 year ago

        99.9 percent of licensing deals work this way, the ones who don’t are cross collaboration (A lets B use a character, and B lets A use a character). Someone has an IP. Someone licenses that IP for their project. Licensee pays licenser for their property. I’ve worked in the game industry for 12 years, on games with multiple deals like this, that’s how it works.

        Sure Nickelodeon could have forced the prices, and yet Capcom still agreed to them… but that’s typically not how this works because Nickelodeon isn’t a game company so they would understand they don’t have a fundamental understanding of the value of their property in a game market, and their goal is to make as much money as possible. Capcom’s setting the prices thinking they’ll earn the most money as possible from the licensee, and for their game. Even in the one off chance of Nickelodeon trying to dictate the price, I already said it but it’s important to repeat… Capcom agreed, but that’s almost definitely not happening.

        You say you’re not defending Capcom, but you’re doing a great job of it in your comment.

        The fact is we don’t know the details of the agreement between Capcom and Nickelodeon.

        But we do know how these deals work almost every other time… well I do. You seem to try to grasp at straws and make a theory thinking if it sounds plausible it’s equally valid and thus probable. It’s not.

        • Meseta@sh.itjust.works
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          1 year ago

          I’m not making a theory, my only theory is to not jump to conclusions and make assumptions. If that’s defending Capcom then so be it.

          I’m angry about the Turtle costume prices too, I’m just not going to buy them.

          All I’m saying is we have to wait until we see the prices for the character alts to really grab the pitchforks. The first paid DLC is cross promotional, there isn’t enough data to extrapolate from to assume that the character costumes will also be overpriced.

          And yes, I am saying that just because you work in the industry doesn’t mean you should state something you can’t possibly know without insider information as fact. Of course unless you secretly work at Capcom/Nickelodeon and don’t wanna say publicly :)