• wildginger
    link
    fedilink
    English
    arrow-up
    9
    ·
    1 year ago

    Kinda odd youre kibitzing over completely deserved criticism because you can kind of nitpick about mineral deposits.

    • all-knight-party@kbin.run
      link
      fedilink
      arrow-up
      1
      arrow-down
      11
      ·
      1 year ago

      It’s more that the difference between unique quest locations and city planets is being swept under the rug in order to just dunk harder on the game. It dunks hard enough on itself, I fundamentally dislike such blatant, hyperbolic misinformation, so I’m gonna be the change I wanna see in the world and call it out. Shit, the OP of the comment even admitted it was incorrect, just “not that” incorrect.

      • wildginger
        link
        fedilink
        English
        arrow-up
        7
        ·
        1 year ago

        By city planets, you mean cities?

        Obviously the cities arent procedural. But thats not something to hail and praise, thats just normal. Its no more swept under the rug than “at least the guns shoot bullets at the enemies, and eventually it makes them die” is being swept under.

        • all-knight-party@kbin.run
          link
          fedilink
          arrow-up
          1
          arrow-down
          7
          ·
          1 year ago

          I’m just glad it’s been acknowledged now, so that people who aren’t us that can say “obviously” know that there’s more to it and it’s not “every single planet is exactly the same”.

          • wildginger
            link
            fedilink
            English
            arrow-up
            5
            ·
            1 year ago

            Every single planet is the exact same.

            The cities arent planets, as advertised for planetary exploration. Theyre cities. Preset prebuilt themed hubs meant for main quest check boxes and 2-5 side quests, with merchants.

            When people say skyrim is filled with shit to do and explore, they dont mean “wowie zowie, those cities sure were designed by hand!” They mean that when they walk from the city to the quest waypoint, they bump into 50 different things to fuck around and do, and each is different and unique enough that it felt like you had 50 different things to do. And thats with the free criticism that skyrims dungeons were mildly samey and formulaic.

            There isnt more to it. A technicality of the hub regions being on a planetary body doesnt change that the planets are all the same procedurally shuffled boxes.