Ya, that’s a bit unfortunate, but not surprising - Paizo want people paying full price for the remastered content right now.
I’ve purchased Abomination Vaults, Age of Ashes, and Outlaws of Alkenstar, but have only played AV so far. The Foundry modules are worth the money alone as they make GMing that much easier. There’s a fair bit of overlap between the bundles, especially at the lower tiers (which is by design), but it’s still an incredible deal.
Not clear if this is using the ORC license or a specific licensing agreement with Paizo. My guess would be the latter. No idea if it’s related to 1E The Dragon’s Demand adventure.
Ossian Studios developed several large premium modules for NWN and NWN2. The CEO was the producer of BG2: ToB and NWN. I’m curious to see what they can do building a game from the ground up.
Me too. I’m a big fan of the Owlcat 1E games, but I love the 2E system so much more. Hopefully this is the start to more cRPGs built on the 2E rule set.
Probably just one
Soon it’ll be time for John Oliver’s regular segment.
Be careful with slapping the elite template on single creatures, particularly at lower levels. Fights can be very swingy starting out with low HP pools relative to damage output. For a single creature higher level encounter, I’d recommend adding a couple of low level adds as it’ll make the fight a challenge and more dynamic. For fights that already have several monsters, making one of them elite can work as a sort of squad leader. Or you can try and replace one or two creatures with another that’s a level higher. The XP budgeting and encounter builder rules are pretty spot on I find.
Burlington Coatfactory?
Nope. S15e10.
“Here in my car… I am hosing off blood. Some of it’s mine, but most of it’s not - Here’s Marge!”
Let’s hurl a brick-e-mart!
Monorail!
The party actually came up with their own reasons why their follow up characters had come. One was the sister, another was a bounty hunter, the third was an apprentice, etc. Made my job easy. I had considered trying to prevent the TPK, but it happened earlier enough that the party weren’t too attached to their characters. It also helped reinforce the deadliness of both AV as well as 2E in general.
I highly recommend picking up the Abomination Vaults Expanded as well to help flesh out both Otari and the Vaults themselves. A lot of good material in the 80+ pages, as well as how to integrate AV with both the Beginner’s Box and Troubles in Otari. I’ve been running a group for about 1.5 years and they’ve just hit level 7 and are on the sixth floor of the vaults. We’ve had a TPK as well as several partial ones, but it’s been a lot of fun. Second on the official Foundry module as it makes prep so much easier.