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Joined 1 year ago
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Cake day: July 2nd, 2023

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  • Be careful with slapping the elite template on single creatures, particularly at lower levels. Fights can be very swingy starting out with low HP pools relative to damage output. For a single creature higher level encounter, I’d recommend adding a couple of low level adds as it’ll make the fight a challenge and more dynamic. For fights that already have several monsters, making one of them elite can work as a sort of squad leader. Or you can try and replace one or two creatures with another that’s a level higher. The XP budgeting and encounter builder rules are pretty spot on I find.










  • The party actually came up with their own reasons why their follow up characters had come. One was the sister, another was a bounty hunter, the third was an apprentice, etc. Made my job easy. I had considered trying to prevent the TPK, but it happened earlier enough that the party weren’t too attached to their characters. It also helped reinforce the deadliness of both AV as well as 2E in general.


  • I highly recommend picking up the Abomination Vaults Expanded as well to help flesh out both Otari and the Vaults themselves. A lot of good material in the 80+ pages, as well as how to integrate AV with both the Beginner’s Box and Troubles in Otari. I’ve been running a group for about 1.5 years and they’ve just hit level 7 and are on the sixth floor of the vaults. We’ve had a TPK as well as several partial ones, but it’s been a lot of fun. Second on the official Foundry module as it makes prep so much easier.