• Moonrise2473@feddit.it
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    1 year ago

    Wtf I didn’t realize that it was daedalic games

    They have a lot of experience in 2d point and click games with limited 3d, a project like this is insane

    Goodbye Deponia…

    • DrM@feddit.de
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      1 year ago

      They only published the Point and Click games and they will continue to publish games. A new Deponia game (surviving Deponia) was just recently announced

      • Vittelius@feddit.de
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        1 year ago

        No the point and click adventures where (often) developed in-house. They also served as a publisher for games by other studios but the Edna + Harvey series, the Deponia games, A new beginning, the whispered world and it’s sequel, the two The Dark Eye games and the adaptation of The Pillars of the Earth all came from internal teams.

  • Navarian@lemm.ee
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    1 year ago

    It’s sad really, the game had potential but it was very clearly undercooked and over ambitious considering the studios past. That’s a lot of developers who will be out of a job, have to feel for them.

    • enkers@sh.itjust.works
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      1 year ago

      Did it, though? Do people really want to play as gollum? I think it only did as “well” as it did because of how hilariously bad it was, but who the heck ever said “I kinda want to play as one of the most pathetic villains ever created?”

      • Deft@lemmy.fmhy.ml
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        1 year ago

        this could have been an extremely quirky and funny retelling of a classic adventure through stealth and skullduggery.

      • Gravelsack@lemmy.one
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        1 year ago

        Stealth games are a popular genre and I personally find the character of Gollum to be quite compelling and I think it could have been done well, but it obviously wasn’t.

        I do a pretty accurate Gollum impression and have entertained friends with it at great length and sometimes to their annoyance so maybe I relate to the character more than is usual but I can’t be the only one.

      • alp@sh.itjust.works
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        1 year ago

        I really loved the idea. I’m glad I didn’t preorder, but if the game had mixed reviews instead of crazy negative, I would have bought the game.

  • meisterlix@feddit.de
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    1 year ago

    What I’m not getting is, why are they closing all those game studios after one failed game? Everyone is going to fail sometimes, this does not seem sustainable

    • echoplex21@lemmy.world
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      1 year ago

      Honestly the developers were not skilled for this knowing their past pedigree. They should have ramped up with something a little more small scale before this. At the end of the day they have to bring home a paycheck to feed themselves and their family and hope they find a new job as swift as possible.

    • fuzzyspudkiss@midwest.social
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      1 year ago

      I think they had mostly worked on point-and-click games before Gollum. Clearly they weren’t ready to scale up to a project as large as a LoTR title. Sad to see though nevertheless.

      • What I find rather funny is that LOTR is a setting that would be pretty perfect for a traditional PnC adventure game. They could have played to their strengths and possibly made a better game, even with their odd choice of protagonist.

      • themizarkshow@lemm.ee
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        1 year ago

        Just the idea/concept felt off… someone should have asked why we need a whole game about a side-character that no one asked for

        • Scrof@sopuli.xyz
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          1 year ago

          I don’t understand this argument. I can think of a dozen ways of making an interesting Gollum game. It’s a fascinating and daresay iconic character. I was a little bit hyped for the game actually, too bad it’s… Well, this.