- cross-posted to:
- [email protected]
- cross-posted to:
- [email protected]
This video was rendered using daytime (NASA Bluemarble) and nighttime (NASA Blackmarble) textures. The volumetric clouds cast shadows during the day and can block city lights at night.
Source code: https://github.com/wedesoft/sfsim25/tree/302dab495016c7b029b5c59742d4478de8342dca
Music: Andrewkn - Surrealism Ambient Mix
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Very cool! What did you use for the atmosphere? Are you using a precalculated lut like in gpu gems 2? The warm light at the sunset transition is a nice touch :)
Thanks. I am using Eric Bruneton’s precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document