• kyoji@lemmy.world
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    1 year ago

    The comparisons with DLSS3 at the very end are very impressive, especially considering there is no special hardware being used.

    Hopefully this is simple for developers to implement!

  • Gaim@lemmy.world
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    1 year ago

    Being team red, I just want this to work well… hopefully they make good on their promise of increasing FPS on older games too

  • thatsage@lemmy.world
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    1 year ago

    For me latency is becoming the next issue. Based on Dlss3, not to mention you’ll usually use it in conjunction with other latency damaging things like RTX, I don’t think I’ll ever use frame-gen. It’s just very noticeable and makes it kind of pointless outside cutscenes for me.

    • 332@feddit.nu
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      1 year ago

      Yeah, this is exactly where I’m at.

      A large part of the reason I want higher framerates in the first place is that I want lower latency.

      Higher framerates that actually make latency worse make no sense to me.

  • 𝒎𝒂𝒏𝒊𝒆𝒍@lemmy.ml
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    1 year ago

    Downloaded Forspoken demo yesterday, turned on FG and it was horrible, artifacts everywhere, then I remembered it needs vsync, turned it on and it was awesome, it bumped my ~30fps (rx6600 on almost need details) to very comfortable 60fps without any visual glitches

    There was this weird metallic glow on everything dark though…

  • echoplex21@lemmy.world
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    1 year ago

    Really looking forward to this for my handheld coming. Hopefully the Z1E works well with this. I returned my Ally waiting for the next big handheld and realized how much it changed the way I game.