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- cross-posted to:
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I’m a big Stellaris fan (not that I’m good at it) so having a Trek flavored version is going to be perfect. It also does really make sense to have it set in the Star Trek universe to begin with. There are so many prebuilt situations that you can revisit through a new lens. Do a bunch of ‘What If’ scenarios. It’s going to be wonderful.
We barely get any Trek games lately and it’s exhausting. Most of them are mobile games which can be fun but don’t require much planning or strategy. It definitely already looks like the grand strategy game that I need.
Edit: Well, you guys are going to get it at least.
You already have a Trek flavored version of Stellaris. It’s called New Horizons and it’s been around for nearly as long as Stellaris itself has.
I don’t play on PC so the mod is completely unavailable to me. So no, I don’t have a Trek flavored version of Stellaris.
And I just learned that the information I was previously given about Infinite coming to consoles was completely incorrect. It’s a Paradox game so there’s a chance but otherwise I can throw out my streamers and excitement I guess. Well I hope everyone else enjoys it at least.
How will you play Infinite? As far as I can tell it’s only on Steam.
Simple answer, I won’t and I’m actually upset by that.
I updated my comment to address a few minutes ago but it must have been after you opened the comments.
I had been excited and waiting for this game for months because the person who I heard the announcement from had also said it was going to be for consoles. I didn’t think to verify that because he had never made a mistake like that before. Gaming on PC is also not an option. I’ve been using the same laptop for 5 years and it was already outdated when I got it.
Ah, my bad. Hopefully it’s successful enough to get a console port.
Here’s hoping. Paradox does tend to do console ports for most of their games so there’s a decent chance.
Tbf mods always feel like they are just hacking and jury-rigging existing mechanics to fit a new theme (which they, well, are). If we can get proper support for ST-specific things like the neutral zone, warp drive-based maps rather than hyperlanes, larger focus on exploration or random anomalies, it could be interesting. It wont replace stellaris for me but it I can see ST fans preferring it over a (possibly janky) mod implementation… but this is all assuming the official conversion is not just as janky and limited by the old engine ofc.
New Horizon is realy well made though.
It’s fantastic to boot.
It’s actually been a pretty good year for non-mobile Star Trek games, between this, Resurgence, and the Prodigy game, all while STO lumbers on.
I had forgotten Resurgence even existed. It was out of my price range at release, especially given the lackluster visuals. The Prodigy game I’ve been meaning to play but I haven’t even seen Prodigy yet. Now that Paramount seems hell bent on erasing it from existence I’m not sure I should get it into it.
We’ve had a Trek version of Stellaris for a while in the New horizons mod
I’m sorry, based on the video this looks - - in the words used to describe Cones of Dunshire - - punishingly intricate
Have you never heard of Paradox games before? They are indeed very intricate, though great games once you learn them.
I’m so on board for this.
I dunno. I don’t really feel like the character of Star Trek fits within the typical combat game template.
The whole point of the franchise is exploration, finding out what’s out there, and expanding the realm of the possible. If I’m in charge of a Starfleet starship, I fully expect some number of my encounters to be techtech’d away or for many of the challenges to be moral rather than tactical.
The enterprise no bloody a b c or d was in constant peril, but the enterprise d was only very rarely in a situation they couldn’t shoot their way out of.
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Literally in every series except Voyager the Federation is in a hot war with some foreign power and the “Remember when we were just explorers?” Lines are usually tongue in cheek, with the full understanding that exploration was only ever a small part of Starfleet/Federation operations, while they spent far more time dealing with rogue factions and warring with other species.
agreed, the Enterprise always stops the warp engine in front of another ship’s debris. Ton of stories about manouvers with pilot names, tons of situations where the ship weapons doesn’t work so they have to resort to diplomacy, and we’ve always looked at this world from the perspective of one ship. I’m pretty sure the rest of the captains are more Jellico than Picard
The admirals all certainly are, though maybe that’s because of survivor bias, they shot first and asked questions later so they survived. Whereas most Picard-like captains and their ships get destroyed because you have to have an excellent crew to overcome what happens when your morality dictates your actions.
Yeah, I do find it weird how many Star Trek games are all ship combat and such. That’s generally the least interesting part of Star Trek stories.