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This point is premature for Wukong until we see some data that this was anything more than a domestic market success. Steam data scrapers speculate that China sales are over 80%, so we might be looking at (an optimistic) 1-1.5 million sold in the US so far. Not amazing numbers for a AAA project.
The real story here is that this game’s success is the clearest sign yet this vast market has been activated. I’m sure Japanese, Korean, and Western AAA publishers–especially those with a console focus–are very interested.
Yeah no. 1-1.5 million are not that low. Also you are not accounting massive Chinese sales for other aaa titles.
The only Chinese game I’ve spent money on is a mystery game by an indie studio. And, in a bit of cultural irony, its premise is based on a famous Japanese franchise.
Don’t really intend to consider Chinese games much, or spend money on the F2P ones.
I’m glad to see it.
GovCo has been stuffing propaganda into Hollywood and games like CoD for most of my life.
I wanna see if China does it better. (I fully expect China to do it better)
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That’s awesome.